Constructor for a transition object.
extends goog.events.EventTarget| Instance Method Summary | |
dispatchAnimationEvent(string type)Dispatches an event object for the current animation. | |
getStateInternal() ⇒ ?goog.fx.TransitionBase.StateReturns the current state of the animation. | |
isPaused() ⇒ boolean | |
isPlaying() ⇒ boolean | |
isStopped() ⇒ boolean | |
onBegin()Dispatches the BEGIN event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onEnd()Dispatches the END event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onFinish()Dispatches the FINISH event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onPause()Dispatches the PAUSE event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onPlay()Dispatches the PLAY event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onResume()Dispatches the RESUME event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
onStop()Dispatches the STOP event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event. | |
pause()Pauses the animation. | |
play(boolean= opt_restart) ⇒ booleanPlays the animation. | |
setStatePaused()Sets the current state of the animation to paused. | |
setStatePlaying()Sets the current state of the animation to playing. | |
setStateStopped()Sets the current state of the animation to stopped. | |
stop(boolean= opt_gotoEnd)Stops the animation. | |